![]() ![]() When the Start and Stop buttons appear enabled, press Start to run your code on device. You need to run Windows app player on another device (like another tablet or computer)Īfter installing GiderosPlayer to your device, open the player and enter the IP of your device (which will be shown in Gideros Player) Gideros Studio just won't connect, due to sandboxing nature of Windows Store apps. After that you can unzip WindowsPhone player and deploy it using Windows Phone Application Deployment and selecting giderosgame.WindowsPhone_yy.mm.dd.0_arm.appxbundle.ĭue to Microsoft limitations, you can't run Windows Store app player on the same device as your Gideros Studio are. It comes with Visual Studio (Windows Phone SDK 8.1 folder), connect your Windows Phone using a USB cable and click Register. Run the program "Windows Phone Developer Registration (8.1)". To install the Windows Phone player on a Windows Phone you must first unlock you Windows Phone. To run project on Android device you need to install the GiderosAndroidPlayer.apk (comes with the installation) on your device. You need to be an approved Apple Developer for iOS and need to install the XCode with iOS SDK. To run project on IOS device you need to build and install the GiderosiOSPlayer XCode project (GiderosiOSPlayer.zip) comes with the installation. Hi everyone, according to what atilim said in the official announcement, the open source version might become available in the coming days. Stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)Īfter pressing start, you’ll have a nice ball moving around and bouncing from Although Gideros is IDE independent, and lot of other IDE's such as LuaGlider, ZeroBrane, IntelliJ IDEA, and even Sublime can support Gideros, I would recommend that first-time users choose the provided Gideros Studio. Local ball = Bitmap.new(Texture.new("ball.png")) After you have downloaded and installed Gideros, you can try to create your first Gideros project. ![]() Select “Add Existing Files…” to add your image files to the project.Īnd then write the code below: local background = Bitmap.new(Texture.new("field.png")) Then, right click the project name at Library and Now let’s add some images to our asset library. Now you see the output of your project at the “Output” panel. Press start button (or select “Player→Start” from main menu) to run the project: Your code and assets and then run the project. This means “Gideros Studio” connects to “Gideros Player” and ready to upload Now select “Player→Start Local Player” to start Gideros Player.Īfter “Gideros Player” opens, the start and stop icons become enabled. In “Gideos Player” and print “Hello Ball” to the console. Now double-click a and write print("Hello Ball")Īt the first part of this tutorial, we just want to run our code Right click the project name at Library and select “Add New File…” to add Once created, buffer data can be accessed by internal gideros functions that normally use files, such as textures or sounds. Here is our development environment where you create/manage assets and run Gideros Studio now provides a buffer directory (see: Buffer) to store data into a file.The Buffer class acts as FIFO buffer with Gideros internal file system integration. Then create a new project from “File→New Project” menu. ![]()
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