Two button gameplay: One button lets you fly, the other blasts obstacles into heaps of rubble.Nonstop Action: Merciful respawns let you die fast and keep you constantly in the action.Shield Mode: Empower your intergalactic scavenger with an energy shield and decreases the movement speed to help make the intense action more manageable, but no less heart pounding and exciting.Beautifully Difficult: Every second counts, and the game will test your reflexes to the fullest.What do the Atomiks mean to the scavenger? Does he want to scoop up precious resources for himself, or use them as a way to appease the sun and end the suffering of the system? Or Maybe they’re just shiny pick-ups in a video game to him. You play as a scavenger, a rogue from outside the Extax System who seems to have only one goal: get Atomiks. Each denizen has their own theory on why the sun seems so enraged, but they all hang on one central element: Atomiks, the primary resource in the entire system. With most of the planets already devoured, the remaining worlds have descended into madness and superstition. The game takes place in the Extax System, a solar system where the Sun has begun to swell and devour planets. There is only running, gunning, jumping, and gunning, in a mad dash to survive long enough to die again. Players will have to constantly alternate between the two firing modes to maneuver through meticulously crafted levels where death is a promise not a possibility. But there is no stopping in this beautifully surreal world littered with deadly traps and soul-crushing obstacles around every corner. The other shoots forward, destroying anything that’s in your path. One button shoots your massive gun downwards, propelling you through the air. The two-button setup is treacherously simple. With a cast of crazed characters, simple but beautifully difficult gameplay, and a pulsing musical score, Atomik is a loud, trippy mess of twitchy platforming goodness. Add in the strange monster introductions before stages plus the loopy, genre-splicing soundtrack, and RunGunJumpGun has a very peculiar edge to it.Atomik: RunGunJumpGun is a tough as nails 2D Action Platformer that puts a teeth-rattling, gravity-defying weapon in your hands. The chunky sprites fall somewhere between the 8-bit and 16-bit eras, but have a distorted edge and are often pumped full of trippy color patterns. Retro fabulous: Not only does RunGunJumpGun play like a classic game, but it looks like it too-albeit with a twist. Being able to keep your momentum despite failure is a big benefit. This is a game of gradual improvement, and you might play a single stage dozens of times before you figure out the right path or pattern of taps to get you through. When you die, your hero will zip backwards in a rainbow blast to the start, giving you barely a second to catch your breath before immediately trying again. The tap controls are super responsive, and thankfully, RunGunJumpGun always keeps you in the game. It’s really that simple no need for an overwhelming array of virtual buttons here.ĭie at any point and you’re whisked back to the start (or a checkpoint) with a colorful trail. Tapping the left side of the screen makes the hero jump, while tapping the right side fires the gun forward. Simple and effective: While the challenges can feel quite complex, the game mechanics never are: this is effectively a two-button game, and could have fit perfectly on the original Nintendo Entertainment System. You’ll need to figure out how to overcome each new twist and master every advantage to keep clearing levels. Early on, you’ll navigate through tight caverns filled with spiked walls and laser beams, but before too long, you’ll find yourself in maze-like corridors that let you drop through the ground and appear at the top (and vice versa). RunGunJumpGun is consistently tough, although it keeps things lively and interesting by frequently digging into its bag of tricks and pulling out fresh threats. Soar through the ceiling and you’ll pop up through the bottom in some stages. Your hero sprints along at a rapid pace, so not only do you need to contend with the death-delivering threats ahead, but you also need to make sure you don’t get stuck behind a wall or barrier and perish that way. But it’s also used to shoot at hazards ahead, which you’ll do to bust through barriers or take down spaceships and projectile blades. Jetpack Joyride-esque move, the gun is used to quickly hover upwards, as you fire towards the ground to leap over obstacles and float through the air. It’s a blast: As its title suggests, RunGunJumpGun puts all of its emphasis on your blaster. Up to the task? Here’s a look at why RunGunJumpGun is such an amazingly enthralling action game for your iPhone.
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